Phage the Untouchable

Last time on Lore Seeker, we explored the story of Jeska the barbarian woman. She stopped her brother Kamahl’s Mirari-induced rampage, was captured by the Cabal, and was transformed into a new entity known as Phage. Phage was totally loyal to the Cabal, and anything she touched died and rotted away. Her story pits her against an army of mutant centaurs, a man who can shape reality to his will, and an angel from a dream made manifest. Let’s get into it!

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Vial Smasher & Ludevic

Vial Smasher, the Fierce is one of my favorite partner Commanders. Her ability allows us to impact the game without singling out one opponent; we can simply say “I didn’t tell her to throw vials at you!” Searching for the perfect partner for her is always a fun experiment, and while Thrasios holds a warm place in my heart, this time I want to talk about how well Ludevic, Necro-Alchemist pairs with her.

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Food

It’s nearly Thanksgiving folks! This week on New Perspectives I decided to take you through the most fitting mechanic for the holiday: Food! I’m going to show you as many weird and interesting ways to use Food as I can think of, so you’ll be well-equipped to feast this Thursday.

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Jeska, Touched by Infinity

In the announcement video for Commander Legends, we got to see the art for a new planeswalker card. Though the character was not named, the internet community quickly determined that the art depicted a character named Jeska, first depicted in the card Jeska, Warrior Adept. As someone who knows very little about old Magic lore, I was surprised to find that this character Jeska played an extremely important role in several of Magic’s stories. She died at least three times, ascended to (false) godhood, became Karn’s apprentice, and sacrificed herself to begin the Great Mending! But I’m getting ahead of myself, let’s start at the beginning…

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New Perspectives

A change in direction is often something that culminates after a careful time of planning and meditation. Today we’re announcing a change in this blog’s direction that happened from months of thoughts and experience, and about ten minutes of discussion.

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Zur the Enchanter

When someone says their Commander is Zur the Enchanter, the usual response is everyone else sighs and rolls their eyes. The most popular (and probably most efficient) use for Zur is to suit him up with a ton of powerful Auras and attack for the kill. However, not only is that strategy boring to play against, it’s also just one of a huge number of possibilities for a Zur the Enchanter Commander deck. In this article, I’m going to give a brief overview of several of those possibilities.

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Wild Defiance

When we’re growing our creatures, it doesn’t usually make much sense to lean heavily on “until end of turn” effects. Unless the goal is to kill our opponent immediately with infect creatures, this strategy is often laughed at and simply forgotten by most players. That’s why I’m here to tell you about Wild Defiance.

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Protection

In the family of long-lasting keywords, Protection has a tumultuous relationship with Magic. If Trample and Flying are our favorite siblings and Scry is our adorable younger cousin, then Protection is our uncle who is fun to have around, but he has a bad habit of making strangers uncomfortable at parties. In this article I will explain the basics, as well as the finer details, so that you can play with Protection and know how to handle any edge case the game throws at you.

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Torbran, Thane of Red Fell

I’m a big fan of “chip-away” strategies; deal one damage to opponents enough times, they’ll eventually be dead. It’s a slow strategy most of the time, using our pea shooters to keep the battlefield clear and whittle our opponent’s life away. However, Throne of Eldraine gave us Torbran, Thane of Red Fell, and he turns our pea shooters into artillery cannons that will close out the game in no time.

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