Zones

Magic: the Gathering has a set of rules unlike almost any other game in existence. Its rules have to cover every conceivable interaction between every card, like a piece of software needs to be thoroughly tested to make sure its users can’t exploit a bug in the code. One of the most important rules features for keeping things comprehensible is the concept of “zones.” Zones divide the cards in a game of Magic into several areas which each have their own rules. To understand why this complicated-sounding system actually makes things simpler, we first need to understand what the system is. Let’s dive in!

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Syr Konrad, the Grim

It’s that time of year again, folks: Time for Pumpkin Spiced Foodstuffs™, jack o’ lanterns, people saying the word “spooky” a little too often… What I’m trying to say is that it’s almost Halloween, and in the spirit of the season today we’re going to look at a pretty spooky new card from Throne of Eldraine: Syr Konrad, the Grim .

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Adventures

Throne of Eldraine is finally here, and with it comes a whole slew of new cards that people are hyped to brew around. Some of those cards have a brand new mechanic – Adventures! An Adventure is a special kind of instant or sorcery spell which is attached to a creature card. They work a lot like split cards, but there are a few differences. Let’s jump in:

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Mana Abilities

Last time on Eye of the Stack, I broke down exactly what it means to “cast a spell,” from the moment you announce it until all the costs are paid. In paper Magic, most players I know create their mana before casting their spells, and while this certainly isn’t wrong I think it comes from not knowing that they can activate mana abilities during the casting process. This time, I want to talk a little more about mana abilities, what defines them, and the implications of being a mana ability.

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Korvold, Fae-Cursed King

It’s spoiler season for Throne of Eldraine, and this time around there is a twist; the spoilers kicked off with a set of Brawl decks, with specially-made commanders! Although the commanders were specially designed for Brawl, they have plenty of Commander-format potential. Today, I’m going to talk about some Commander-style ways to use Korvold, Fae-Cursed King!

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Casting a Spell

Casting spells is one of the essential aspects of Magic: the Gathering. It’s something that every player does in nearly every game, and it generally occurs without issue. However, few Magic players know how casting a spell actually works from beginning to end. Knowing these minutia can help to understand a wide variety of otherwise-confusing situations, so I’m going to break it down for you. Let’s get into it!

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Isochron Scepter

Today on Synergy Chamber, we’re headed back in time to Mirrodin block. Those were the days when spells were super-powerful and artifacts could do anything. It didn’t make for great competitive play, but it did give us a lot of weird combo toys to play with! Isochron Scepter is one such toy.

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Madness

Continuing our streak of articles about Commander 2019, today we’re going to break down the mechanical theme of 2019’s red-black Commander deck: madness! This mechanic doesn’t create many crazy situations, and when played intuitively it rarely creates issues, but not many players understand how the rules actually handle it. That’s what we’re going to learn today (and I’m going to try to break it a little).

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K’rrik, Son of Yawgmoth

Of all the cards that will be released with Commander 2019, K’rrik, Son of Yawgmoth has sparked the most discussion. Will he see play in eternal formats? Will he crush competitive commander and get banned? I’m not here to answer those questions! Today, we’re going to look at some ways to use K’rrik’s abilities that will leave your opponents thinking “…wow, there must have been a better way to accomplish that.”

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Face-Down Creatures

Welcome back to Eye of the Stack! With Commander 2019 spoilers in full swing, I want to take this opportunity to dig into the rules about my favorite of the new decks: the face-down themed Sultai deck. This deck looks like it is mainly focused on Morph and Megamorph, but it also features cards with Manifest and Ixidron. All of these abilities use cards that are face-down to represent creatures, and today we’re going to explore exactly what that means. Let’s dig in!

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