With over 10,000 unique cards in print, Magic contains a plethora of cards that go unnoticed or are undervalued. In this series we analyze the offbeat cards that we here at Playable Magic just love to play, whether they’re good or not. Today, we look at Blasting Station.
Blasting Station has slowly increased in price over the years, but that doesn’t necessarily mean the card is great or anything. The good news is that this oddity is colorless allowing us to run it in any deck we want. That means we just need to find the right synergies and combos to make it viable. In order to do that we need to break down its intricacies so we can better build with it.
First off, this is a great way to sacrifice your creatures. With other good sacrifice outlets that are colorless, like Ashnod’s Altar or Altar of Dementia, this non-Altar Station can ping whatever you want, whenever you want, at the simple cost of tapping it. The second half of Blasting Station reads that you can untap it if a creature enters the battlefield, meaning there is potential for abuse here. A really important distinction for this card is that it is any creature. This means we can untap it when an opponent’s creature enters the battlefield. While this isn’t very abuse-able, it does mean you could run Hunted Phantasm and Hunted Troll and mow down the tokens you created under opponent’s control as you can respond to each untap trigger by tapping the Station, ideally targeting a different token each time. It also can easily kill Norin the Wary if you have an opponent running it.
Making the best of our triggers
Since Blasting Station’s trigger happens every time a creature enters the battlefield, we have a good amount of options to pick from. I think the best route to go down is Panharmonicon.
The two cards together don’t really do much. With both on the battlefield, you essentially get to untap Blasting Station twice. This means the Station essentially deals 2 damage per creature entering the battlefield. Definitely not something to write home about, but we can amplify this with cards like Impact Tremors and Purphoros, God of the Forge. This would most likely take us down the token generation path, which is my favorite type of strategy. Having our two artifacts and Impact Tremors on the battlefield when casting something like a Hordeling Outburst means we can throw 6 targeted damage wherever we want and 6 damage goes straight to our opponent’s faces. Purphoros just throws that into overdrive making it 12 damage to our opponents from himself alone. Pretty great if you ask me.
There are also cards like Trostani Discordant where there is a body that enters the battlefield with token friends. This is functionally the same as our Hordeling Outburst example, but if you’re in green and/or white then you have access to token doubling effects like Doubling Season, Parallel Lives, and Anointed Procession, which means double the untap triggers, or quadruple with Panharmonicon.
Dedication to the Kill
The above strategies require a few different things, but are ultimately extremely fast clocks assuming you can draw one or two token generation spells. What if we want to dedicate an entire deck and strategy to the Blasting Station kill? Well, let me introduce you to the girl who will be your commander for an infinite damage Blasting Station deck: Teysa, Orzhov Scion.
Her second ability paired with Darkest Hour turns a single creature into infinite token enter-the-battlefield triggers and infinite targeted damage from Blasting Station. This is a kill that can be achieved on turn four if we start with Darkest Hour and the Station in hand. While highly unlikely in Commander, we can still use black’s love for tutors and white’s love for tutoring out artifacts and enchantments to get our two combo pieces with relative ease.
Of course we’d want a backup strategy to throwing around infinite damage as Artifact and Enchantment removal is usually quite prevalent in Commander. Teysa’s first ability is quite powerful, so cards like Grave Pact or Dictate of Erebos help clear our opponent’s board when we are sacrificing our white creatures to exile something or to the Blasting Station.
Since we’ll often be killing our own creatures, I’d suggest the aristocrat method with Blood Artist, Zulaport Cutthroat, and Cruel Celebrant. This deck works best when, you guessed it, you can create a bunch of white tokens.
You can also make this a colorless combo, meaning your deck can have a backup to needing to find Darkest Hour. It requires two other cards that aren’t as impressive on their own, so use at your own discretion. Dross Scorpion and Myr Turbine can turn Blasting Station infinite. Use the Scorpion’s ability to untap the Turbine and use the Turbine to put a 1/1 Myr into play and untap the Station. Just hope youru opponents don’t run Stony Silence.
A few other commanders to pair with the station are: Prossh, Skyraider of Kher, Brimaz, King of Oreskos, Darien, King of Kjeldor, and many many more token generators. Something of note: Darien can kill you if you don’t want your opponents to have the satisfaction of killing you as long as you have a Blasting Station on the field and choose to target yourself with the station.
I quite like Blasting Station. It’s a really neat card that allows for some shenanigans when you put your mind to it. Sure, a 3 mana pinging engine isn’t much to write home about (seeing as how Prodigal Pyromancer has existed in some form or another for years), but the fact that it can untap itself makes it ripe for abuse. I hope you find many uses for Blasting Station in your current and future Commander decks and I would like to wish you all happy brewing!