Workshop Elders

Throne of Eldraine has arrived, and with it comes a plethora of fun new cards to try out. We could take time to break down what’s to come of the new Standard or Modern meta, but instead we’re going to focus on one of the more overlooked cards of the set.

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Adventures

Throne of Eldraine is finally here, and with it comes a whole slew of new cards that people are hyped to brew around. Some of those cards have a brand new mechanic – Adventures! An Adventure is a special kind of instant or sorcery spell which is attached to a creature card. They work a lot like split cards, but there are a few differences. Let’s jump in:

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Mana Abilities

Last time on Eye of the Stack, I broke down exactly what it means to “cast a spell,” from the moment you announce it until all the costs are paid. In paper Magic, most players I know create their mana before casting their spells, and while this certainly isn’t wrong I think it comes from not knowing that they can activate mana abilities during the casting process. This time, I want to talk a little more about mana abilities, what defines them, and the implications of being a mana ability.

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Trostani Discordant

I’m a Selesnyan mage at heart. Tokens, small creatures, and big swings are in my DNA, and I’ve had some sort of token deck in EDH for as long as I can remember. A few years ago I built Trostani, Selesnya’s Voice and had some fun with it, but It wasn’t well-tuned and was a more casual deck. I eventually decided to rework it when the Guilds of Ravnica set came out, and that led me to decide I had the wrong Commander to begin with.

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Korvold, Fae-Cursed King

It’s spoiler season for Throne of Eldraine, and this time around there is a twist; the spoilers kicked off with a set of Brawl decks, with specially-made commanders! Although the commanders were specially designed for Brawl, they have plenty of Commander-format potential. Today, I’m going to talk about some Commander-style ways to use Korvold, Fae-Cursed King!

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Mirage Mirror

The ability to copy cards often leads to things getting out of control. In Commander you are only allowed one copy of each non-basic land card in your deck, and as such copying things is the only way to have multiples of a card. What happens when we can copy something for two mana, repeatedly?

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Hostility

One of the phrases a red player definitely doesn’t enjoy hearing is “prevent that damage.” Against the color with easily the most spells and abilities that deal damage directly, damage prevention can be a powerful ability. So why would a red player play a card that prevents all damage to players from their spells?

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Casting a Spell

Casting spells is one of the essential aspects of Magic: the Gathering. It’s something that every player does in nearly every game, and it generally occurs without issue. However, few Magic players know how casting a spell actually works from beginning to end. Knowing these minutia can help to understand a wide variety of otherwise-confusing situations, so I’m going to break it down for you. Let’s get into it!

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