Rhythm of the Wild

One of my favorite cards from Ravnica Allegiance was Rhythm of the Wild. This three mana enchantment has been a ton of fun to play as it makes every deck just flat out better.

The ability to have either a +1/+1 counter or Haste on a creature is nothing to balk at. Add the benefit of guaranteeing they don’t get countered and you have yourself quite the powerhouse of a card. I was surprised to see this card at uncommon but won’t complain as that makes it a great budget card.

Hasty Tasty

Granting Haste is sometimes undervalued. Being able to surprise your opponents with a large creature could be all you need in a single turn to turn the tide or straight up win. Have they tapped down their side attacking you? Slamming Blightsteel Colossus with a Rhythm of the Wild out feels great in that situation.

I think the true beauty of Rhythm’s ability to grant Haste shines with tapping, not necessarily attacking. Heartless Hidetsugu being un-counterable and with Haste will put your opponents on high alert. If you are able to give this lovely Ogre Lifelink then you can laugh all the way to heights typically not easily achieved in just Gruul colors.

If you’ve ever wanted to Storm off in Gruul, Rhythm might get you there. Fill your deck with Llanowar Elves, Elvish Mystic, and other one mana druids, control Beast Whisperer, Primordial Sage, Soul of the Harvest (or all three), and just cast one mana creatures that pay for themselves and draw you a card. Eventually you can draw into Skullmulcher and eat all those mana dorks to draw even more cards and have a large creature that could kill someone that has the option of Haste or another counter. Seems good to me.

Haste-y mana dorks are fun, but aren’t the most overwhelming thing I’ll admit. Breaking out of Gruul opens us up to great tap abilities that we can activate the moment a the creature enters the battlefield. I’ve always wanted Haste on Arcanis the Omnipotent and Captain Sisay. Jace’s Archivist might require a hefty amount of blue for a deck that would be in 3 colors, but being able to immediately activate his ability feels great. Avatar of Woe seems like a lover of the Rhythm if I ever saw one. Vona, Butcher of Magan can attack and tap, meaning you get all kinds of utility out of her. Godsire, Stonehewer Giant, and Tariel, Reckoner of Souls all have similar stories.

What do I do with all these counters?

Maybe you’ve slotted Rhythm into a deck that likes +1/+1 counters more than Haste. This opens up an entirely different strategy.

The Outlast creatures from Khans of Tarkir work really well in every +1/+1 counter strategy. You’ll need to be running at least 3 colors to get the benefits from them since they were in the Abzan wedge. Abzan Battle Priest, Abzan Falconer, Mer-ek Nightblade, and Tuskguard Captain are all great options for your +1/+1 counter deck. Rhythm guarantees each creature has that counter and these creatures give you bonuses for adhering to your own strategy.

In the Return to Ravnica block, the Rakdos got a mechanic called Unleash which was very similar to Riot. You had the option of putting a +1/+1 counter on the creature with Unleash when it entered the battlefield. If you did then the creature wouldn’t be able to block. This lead to a few synergistic cards that work with our strategy: Exava, Rakdos Blood Witch and Chaos Imp are your only real notables with Unleash, unless you just would like French Vanilla creatures with counters on them.

Rishkar, Peema Renegade turns any creature you play into a mana dork. Most of the Adapt creatures from Ravnica Allegiance don’t need their Adapt ability to be as Rhythm will do it for free most likely. Incubation Druid is the most notable of the bunch. Herald of Secret Streams from Ixalan is also another lovely addition to the counter strategy.

Of course there are also the additional counter like Hardened Scales, Winding Constrictor, and Pir, Imaginative Rascal. Doubling Season isn’t worth the price of entry for once, which your wallet will thank you for.

Run Wild

Rhythm of the Wild is a wonderful card. I’ve enjoyed it every time I’ve cast it in a game, and most of the time I’ve only had minor synergies around it. I think it has a ton of potential, and is a great card for its price. I hope this has shown you a few new toys to try out, and as always: happy brewing!

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